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package invalid.lena.scrcpy;

import android.content.Context;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.Surface;

import java.io.IOException;
import java.net.SocketTimeoutException;
import java.util.concurrent.CountDownLatch;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.atomic.AtomicBoolean;

// One mirroring session: owns the Adb connection, the spawned scrcpy
// server, the three streams, sinks, and the controller. start() and
// stop() are idempotent and may be called from any thread.
//
// The Listener contract is stated once, on the interface below.
//
// Two retry budgets, because there are two different failures.
// BACKOFF_MS covers bring-up, where the target is not answering yet.
// RECONNECT_BACKOFF_MS covers a link that came up and then died (target
// sleep, Wi-Fi blip, server crash) - and also the case where it dies
// every time for the same permanent reason, which is why that budget is
// finite. Either budget running out ends the session via onError +
// onStopped rather than retrying forever.
//
// Surface-readiness race: Mirror.surfaceCreated builds the Session and
// calls start(), but the viewport can be measured before run() has
// finished constructing Controller. setViewport() therefore stashes the
// value and applies it as soon as the Controller is available.
public final class Session {

    public interface Listener {
        // Fires the first time the server reports a session-meta packet
        // (wire open, frames about to flow), and again after each
        // successful auto-reconnect. Useful for the activity's status bar.
        default void onConnected(long geometryVersion, int w, int h) {}
        // A previously-live link dropped and we are bringing it back up.
        // Followed by onConnected (recovered), onError (gave up), or
        // onStopped alone (user stop() raced the reconnect).
        default void onReconnecting() {}
        // Fatal: a retry budget ran out, or the failure was not
        // retriable. Always followed by onStopped().
        void onError(Throwable t);
        // Final state. Fires exactly once per session, whether from
        // stop() or from a budget running out.
        void onStopped();
    }

    // Bring-up retry budget, for a target that is not answering yet.
    // Total worst-case wait ~ sum of these delays + per-attempt bring-up
    // time.
    private static final long[] BACKOFF_MS =
            {0L, 1_500L, 5_000L, 10_000L, 20_000L};

    // Reconnect budget, for a link that dropped AFTER it came up. This is
    // a different failure from bring-up: something that worked has
    // stopped working, and it may be permanent (target has no decoder for
    // the selected codec, frame larger than the decoder's input buffer).
    // Without a budget those spin here forever at zero delay, re-pushing
    // the server jar and respawning app_process on the target on every
    // pass, with nothing shown to the user.
    //
    // A connection that stays up for HEALTHY_MS resets the budget, so a
    // long session that blips occasionally never exhausts it, while a
    // deterministic failure walks the ladder and then gives up.
    private static final long[] RECONNECT_BACKOFF_MS =
            {1_000L, 2_000L, 5_000L, 10_000L, 15_000L};
    // Comfortably longer than STALL_MS + STALL_POLL_MS. If it were not,
    // a stall-detected drop would always look "healthy" (a stall is only
    // declared after STALL_MS of silence, so the connection is at least
    // that old by then), the budget would reset on every stall and the
    // ladder would never be reached for the one failure it exists for.
    private static final long HEALTHY_MS = 120_000L;

    // Stall watchdog. adb streams have no read timeout - AdbStream.read()
    // waits on its queue until data arrives or the stream is closed - so a
    // target that disappears without closing the socket (Wi-Fi dropping
    // mid-frame, NAT rebinding, a carrier idle timeout on a VPN link)
    // leaves the readers parked and the session frozen forever with no
    // reconnect. Poll for silence on the audio socket instead; see
    // AudioStream.isStarted() for why audio and not video.
    private static final long STALL_MS      = 30_000L;
    private static final long STALL_POLL_MS = 5_000L;
    private static final long BRING_UP_DEADLINE_MS = 90_000L;
    private static final long STOP_JOIN_MS = 10_000L;

    private final Context        ctx;
    private final Adb            adb;
    private final Devices.Device target;
    private volatile Surface     surface;
    private final Listener       listener;

    private Server        server;
    private VideoStream   videoStream;
    private volatile VideoSink videoSink;
    private AudioStream   audioStream;
    private AudioSink     audioSink;
    private ControlStream controlStream;
    private volatile Controller controller;
    private Thread        runner;
    private volatile boolean stopped;
    private boolean        stoppedNotified;
    private long           geometryVersion;
    private volatile Viewport pendingViewport;

    private static final class Viewport {
        final long version;
        final int x, y, w, h;

        Viewport(long version, int x, int y, int w, int h) {
            this.version = version;
            this.x = x;
            this.y = y;
            this.w = w;
            this.h = h;
        }
    }

    // Counted down by the video reader when its loop exits; the session
    // thread parks on it for the live duration of a connection. Swapped
    // for a fresh latch on each reconnect cycle.
    private volatile CountDownLatch endSignal = new CountDownLatch(1);

    public Session(Context ctx, Adb adb, Devices.Device target, Surface surface, Listener listener) {
        this.ctx = ctx;
        this.adb = adb;
        this.target = target;
        this.surface = surface;
        this.listener = listener;
    }

    public synchronized void start() {
        if (runner != null || stopped) return;
        runner = new Thread(this::run, "session");
        runner.start();
    }

    public boolean stop() {
        Thread r;
        boolean notify;
        synchronized (this) {
            if (!stopped) {
                stopped = true;
                Log.i("session: stop");
            }
            notify = !stoppedNotified;
            stoppedNotified = true;
            r = runner;
        }
        if (r != null && r != Thread.currentThread()) r.interrupt();
        adb.abort();
        tearDownInstalled();
        endSignal.countDown();
        boolean joined = true;
        if (r != null && r != Thread.currentThread()) {
            boolean interrupted = false;
            long deadline = monotonicMs() + STOP_JOIN_MS;
            while (r.isAlive()) {
                long remaining = deadline - monotonicMs();
                if (remaining <= 0) {
                    joined = false;
                    break;
                }
                try {
                    r.join(remaining);
                } catch (InterruptedException e) {
                    interrupted = true;
                }
            }
            if (interrupted) Thread.currentThread().interrupt();
        }
        if (!joined) Log.e("session: runner did not stop within %d ms", STOP_JOIN_MS);
        if (notify && listener != null) listener.onStopped();
        return joined;
    }

    // ---- input forwarding (Controller stays internal) ----

    public void onTouch(MotionEvent ev) {
        Controller c = controller;
        if (c != null) c.onTouch(ev);
    }

    public void onKey(KeyEvent ev) {
        Controller c = controller;
        if (c != null) c.onKey(ev);
    }

    public void onBack() {
        Controller c = controller;
        if (c != null) c.onBack();
    }

    public void onHome() {
        Controller c = controller;
        if (c != null) c.onHome();
    }

    public void onRecents() {
        Controller c = controller;
        if (c != null) c.onRecents();
    }

    public void syncClipboard() {
        Controller c = controller;
        if (c != null) c.syncLocalClipboard();
    }

    public void setViewport(long version, int x, int y, int w, int h) {
        Viewport viewport = new Viewport(version, x, y, w, h);
        pendingViewport = viewport;
        Controller c = controller;
        if (c != null) c.setViewport(version, x, y, w, h);
    }

    // Swap the surface the video pipeline draws to. The audio and control
    // sides keep streaming, so audio + clipboard still work while the
    // activity is backgrounded. Pass null to detach; pass a new Surface
    // (from a recreated SurfaceView) to resume rendering.
    public void swapSurface(Surface s) {
        Surface previous = surface;
        surface = s;
        VideoSink vk = videoSink;
        if (vk != null) vk.setOutputSurface(s);
        if (s != null && previous == null) {
            Controller c = controller;
            if (c != null) c.resetVideo();
        }
    }

    // ---- internals ----

    // Supervisor loop: connect, park until the live pipeline dies, and
    // reconnect if the death wasn't a user stop(). Runs on one thread for
    // the whole session lifetime.
    private void run() {
        int drops = 0;                     // consecutive short-lived connections
        while (true) {
            if (stopped) return;
            if (!connect()) return;        // gave up: onError + onStopped fired
            long upAt = monotonicMs();
            CountDownLatch latch;
            AudioStream    as;
            synchronized (this) {
                if (stopped) return;
                latch = endSignal;
                as    = audioStream;
            }
            try {
                awaitEndOrStall(latch, as);
            } catch (InterruptedException ie) {
                return;
            }
            long lived = monotonicMs() - upAt;

            // Decide teardown-and-retry under the monitor so a concurrent
            // stop() can't interleave: without this, onReconnecting()
            // could fire after stop()'s onStopped(), breaking the
            // listener contract.
            boolean exhausted;
            synchronized (this) {
                if (stopped) return;       // user stop()
                if (lived >= HEALTHY_MS) drops = 0;
                exhausted = drops >= RECONNECT_BACKOFF_MS.length;
                if (!exhausted) {
                    Log.i("session: link lost after %d ms - reconnecting (%d/%d)",
                            lived, drops + 1, RECONNECT_BACKOFF_MS.length);
                    tearDownInstalled();
                    endSignal = new CountDownLatch(1);
                    if (listener != null) listener.onReconnecting();
                }
            }
            if (exhausted) {
                Log.e("session: gave up after %d reconnects without a healthy link",
                        RECONNECT_BACKOFF_MS.length);
                giveUp(new IOException("link kept dropping; gave up after "
                        + RECONNECT_BACKOFF_MS.length + " reconnects"));
                return;
            }

            long delay = RECONNECT_BACKOFF_MS[drops++];
            try { Thread.sleep(delay); }
            catch (InterruptedException ie) { return; }
        }
    }

    // Park until the pipeline dies, stop() fires, or the audio socket has
    // been silent long enough that the link must be gone. Returning
    // without the latch firing leaves the readers parked; the caller's
    // tearDownInstalled() closes their streams, which unblocks them.
    //
    // The watchdog only arms once audio is actually flowing. If the
    // target cannot capture audio the server reports the stream disabled,
    // AudioStream returns immediately, and there is no reliable idle
    // signal left - in that case fall back to waiting indefinitely rather
    // than inventing one from the video socket, which is legitimately
    // silent whenever the target's screen is static.
    private void awaitEndOrStall(CountDownLatch latch, AudioStream as)
            throws InterruptedException {
        while (!latch.await(STALL_POLL_MS, TimeUnit.MILLISECONDS)) {
            if (stopped || as == null || !as.isStarted()) continue;
            long idle = monotonicMs() - as.lastPacketAtMs();
            if (idle >= STALL_MS) {
                Log.w("session: no audio for %d ms - link presumed dead", idle);
                return;
            }
        }
    }

    // Run the bring-up retry ladder once. Returns true when a session is
    // live (read threads started); false if the budget was exhausted, in
    // which case onError() + onStopped() have already fired.
    private boolean connect() {
        Exception lastErr = null;
        for (int attempt = 0; attempt < BACKOFF_MS.length && !stopped; attempt++) {
            if (BACKOFF_MS[attempt] > 0) {
                Log.i("session: retry %d/%d after %d ms",
                        attempt + 1, BACKOFF_MS.length, BACKOFF_MS[attempt]);
                try { Thread.sleep(BACKOFF_MS[attempt]); }
                catch (InterruptedException ie) { return false; }
                if (stopped) return false;
            }
            try {
                bringUp();
                return true; // success; the read threads own the live session
            } catch (InterruptedException ie) {
                return false;
            } catch (Exception t) {
                Log.w("session: bring-up attempt %d/%d failed: %s",
                        attempt + 1, BACKOFF_MS.length, t);
                lastErr = t;
                // Discard any partial state from this attempt before retrying.
                tearDownInstalled();
            }
        }
        if (stopped) return false;
        Log.e(lastErr, "session: gave up after %d attempts", BACKOFF_MS.length);
        return giveUp(lastErr);
    }

    // Terminal failure. Marks the session stopped, tears down, and fires
    // the final listener pair exactly once. Must not be called while
    // holding the monitor: the listener runs on the caller's thread.
    // Always returns false so callers can `return giveUp(err)`.
    private boolean giveUp(Throwable err) {
        synchronized (this) {
            if (stopped) return false;
            stopped = true;
            stoppedNotified = true;
        }
        adb.abort();
        tearDownInstalled();
        endSignal.countDown();
        if (listener != null) {
            listener.onError(err);
            listener.onStopped();
        }
        return false;
    }

    // Build everything into locals first. Then install + start under the
    // monitor - but only if stop() hasn't already fired, in which case
    // we tear down the locals we just built so nothing leaks.
    private void bringUp() throws Exception {
        CountDownLatch finished = new CountDownLatch(1);
        AtomicBoolean timedOut = new AtomicBoolean();
        Thread deadline = new Thread(() -> {
            try {
                if (!finished.await(BRING_UP_DEADLINE_MS, TimeUnit.MILLISECONDS)) {
                    timedOut.set(true);
                    Log.e("session: bring-up exceeded %d ms", BRING_UP_DEADLINE_MS);
                    adb.abort();
                }
            } catch (InterruptedException ignored) {
                Thread.currentThread().interrupt();
            }
        }, "bring-up-deadline");
        deadline.setDaemon(true);
        deadline.start();

        Exception failure = null;
        try {
            bringUpAttempt();
        } catch (Exception e) {
            failure = e;
        } finally {
            finished.countDown();
            deadline.interrupt();
        }
        if (timedOut.get()) {
            SocketTimeoutException timeout = new SocketTimeoutException(
                    "session bring-up exceeded " + BRING_UP_DEADLINE_MS + " ms");
            if (failure != null) timeout.initCause(failure);
            throw timeout;
        }
        if (failure != null) throw failure;
    }

    private void bringUpAttempt() throws Exception {
        Log.i("session: connect %s:%d", target.host, target.port);
        adb.disconnect();
        adb.connect(target.host, target.port);
        Log.i("adb connect ok");

        Server srv = null;
        ControlStream cs = null;
        Controller ctrl = null;
        AudioSink ak = null;
        AudioStream as = null;
        VideoSink vk = null;
        VideoStream vs = null;
        boolean installed = false;
        try {
            srv = new Server(ctx, adb);
            Server.Streams s = srv.bringUp();

            // Bind the end callbacks to THIS generation's latch, not to
            // the mutable field. Teardown joins the readers with a 1 s
            // timeout, so on a black-holed link a reader can outlive its
            // generation; reading the field at fire time would let it
            // count down the next generation's latch and fake an
            // immediate drop on a connection that was fine.
            final CountDownLatch mine = endSignal;
            Runnable ended = mine::countDown;

            cs = new ControlStream(s.controlIn, s.controlOut, ended);
            ctrl = new Controller(ctx, cs::send);
            cs.setInboundSink(ctrl);

            ak = new AudioSink(ended);
            as = new AudioStream(s.audioIn, ak, ended);

            vk = new VideoSink(surface, ended);
            Controller ctrlRef = ctrl;
            vs = new VideoStream(s.videoIn, vk,
                    (w, h) -> reportConnected(ctrlRef, w, h));
            vs.setOnEnd(ended);

            // Start locals before publishing them. stop() either tears down
            // a previously installed generation or marks this generation for
            // rollback; it can never release objects that bringUp then starts.
            cs.start();
            as.start();
            vs.start();

            synchronized (this) {
                if (stopped) throw new IOException("session: stopped during bring-up");
                server        = srv;
                controlStream = cs;
                controller    = ctrl;
                audioSink     = ak;
                audioStream   = as;
                videoSink     = vk;
                videoStream   = vs;
                Viewport viewport = pendingViewport;
                if (viewport != null && viewport.w > 0 && viewport.h > 0) {
                    ctrl.setViewport(viewport.version, viewport.x, viewport.y,
                            viewport.w, viewport.h);
                }
                installed = true;
            }
        } finally {
            if (!installed) tearDownLocals(srv, cs, ctrl, ak, as, vk, vs);
        }
    }

    // Fires for every session-meta packet, not just the first. The server
    // sends a fresh one whenever the target rotates or resizes, and the
    // listener needs it every time: it carries the geometry the view is
    // sized to and the touch viewport is derived from. Reporting only the
    // first left a rotated target drawn into a view shaped for its old
    // orientation, with touches mapped through the stale rectangle.
    // Repeats are harmless - the listener's handling is idempotent.
    private synchronized void reportConnected(Controller ctrl, int w, int h) {
        if (stopped) return;
        long version = ++geometryVersion;
        ctrl.setTargetSize(version, w, h);
        if (listener != null) listener.onConnected(version, w, h);
    }

    private synchronized void tearDownInstalled() {
        tearDownLocals(server, controlStream, controller,
                       audioSink, audioStream, videoSink, videoStream);
        server = null;
        controlStream = null;
        controller = null;
        audioSink = null;
        audioStream = null;
        videoSink = null;
        videoStream = null;
        try {
            adb.disconnect();
        } catch (IOException e) {
            Log.w("session: adb disconnect failed: %s", e);
        }
    }

    private static void tearDownLocals(Server srv, ControlStream cs, Controller ctrl,
                                       AudioSink ak, AudioStream as,
                                       VideoSink vk, VideoStream vs) {
        // Closing the owning ADB streams first unblocks readers. Join them
        // before releasing their sinks so no callback can recreate resources
        // after teardown.
        if (srv != null) srv.close();
        if (vs != null) vs.stop();
        if (as != null) as.stop();
        if (cs != null) cs.stop();
        if (vk != null) vk.release();
        if (ak != null) ak.release();
        if (ctrl != null) ctrl.release();
    }

    private static long monotonicMs() {
        return TimeUnit.NANOSECONDS.toMillis(System.nanoTime());
    }
}